There are several challenging components within this game that push the player towards losing. The first is the speed and randomness of the falling apples. It does seem that certain player movement have been anticipated, as there will be an apple or multiple apples falling slowly, the player moves their basket to that point to catch the apple, and then need to move quickly as another apple comes falling down at a much quicker speed. Another element of this game that created an additional layer of challenge was the photo in the background, as the playing field had apples in the background which created little contrast between the falling apples. The game offered feedback, warning you as you neared closer to losing, by way of the apple counter at the bottom, which was a nice touch. It also offered feedback from the other perspective, in that you were awarded points for catching apples. There are not necessarily enemies in this game. You are only trying to collect positive things, rather than avoid negative things. Perhaps adding negative things falling from the sky, especially if there was another level for the player to move onto, would create even more challenge within this game. Another challenge, if this game incorporated some sort of level structure/moving onto a new level if you collect X numbers of apples, would be reducing the numbers of lives that the player starts with. Overall, this game did feel as it was working against the player to push them towards losing at certain points, but the "points" counter also incentivized the player to keep trying again at the game and trying to collect more apples with each round of play.