Prompt 3: Describe an interesting moment of interplay.
“Fitness Challenge” starts with a basic set of verbs, essentially moving horizontally, jumping up, and rolling down. Using these verbs, you don’t necessarily change the view, or even the camera, but your velocity has a constant base of moving right and the camera constantly moves right matching that base velocity. In the beginning, players are given a chance to explore these verbs, to understand the controls and their repercussions, as obstacles are few and far between. You must jump sometimes while other times you must roll to avoid obstacles and survive.
These verbs and restrictions allow for interesting forms of interplay as the base velocity increases and the color and music of the game becomes more intense. This environment induces a feeling that your actions will have consequences, most likely dire ones, and you feel very tense. You soon find yourself being challenged, as your actions, even when no obstacle is in sight, can have large effects. The player is moving so fast a new obstacle could appear so quickly, for example requiring you to roll on the ground while you were just jumping in the air, or vice versa. The actions build up on each other and the player can react to these changes in the environment, even moving horizontally to help recover from particularly tough situations as an even further level of interplay. As the game progresses, this gets even harder though, requiring more caution and thoughtful movements.