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Prompt 3: Describe an interesting moment of interplay.

The core verb for this game is to catch the candies. Players have to catch candy canes as many as they can in three seconds. When the player clicks on a candy cane, it disappears from the screen, and the score is added, meaning that the player catches it. After catching a candy, the player needs to react quickly and click the next one. Most of the candies will fall from above at different speeds. There are two candies with unique movements, and they fly from the left and right sides of the screen to the opposite side individually. The first time I played, I didn't catch any candy because I didn't know where they were from and where to move. But because the candy appears in the same way and the same position each time, players can more easily succeed in getting higher scores. While players are catching a candy, they need to observe the next target candy's location quickly. Each candy's speed is different, some are fast, and some are slow, so players need to click and observe at the same time.A three-second countdown will appear in the game. By counting down to three, two, one, tells the player that the game begins and should be operated. At the same time, the remaining time of the game shown on the screen increases the game's tension. However, when the player's attention is on one candy, other fast-moving candies will interfere with the view and make the game more challenging. And the game time is very short, the number of candies is much more significant than the number of players can catch, which makes players feel in a new danger.