High Score: 202, Prompt 1:
The central uncertainty of this tabble tennis juggling game is the direction and speed of the ball much of the time. It's obvious that the paddle will redirect the ball back upward, but there is still a degree of uncertainty as to the horizontal element of its direction as well as the velocity. It really plays like how juggling a table tennis ball on a paddle does in real life, where you can cushion the bounce of the ball by moving away from it before it bounces and strike it away with immense force by moving the paddle toward the ball. In this way it is quite predictable as to the behavior of the ball after bouncing it, but not immediately calculatable. This is supplemented by the fact that the exact degree of horizontal motion in the ball post bounce feels somewhat random, though it clearly isn't entirely random as the ball will go straight up if struck with the center of the paddle collision box(circle?) and to the left or right if struck on the respective side of the paddle's collision box. Another rule at play in the game, though I can't tell if it was intentionally coded or not, is the insane increase in velocity upon the ball ricocheting between the paddle and the ceiling of the game space. While the direction of the ball is easily predictable off the ceiling and walls, it can really build momentum up fast when colliding between all the walls and the paddle to a near unpredictable extent. Because of this, it is rewarding for the player's score to play it safe and stick to many small juggles near the center of the paddle to avoid these uncertainties.