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Prompt 1: Describe the central uncertainty in the game.

This game is designed to avoid a quasar in the middle. The player controls the arrows to reorient the ship. Because the suction of the quasar was so strong, I had a hard time controlling the spaceship, which made me unsure about winning. I need to control according to the real-time position of the ship because the suction is continuous. And the change of the ship's position at one point may require successive clicks of different arrows. I often got frustrated because the clicks weren't fast enough, and I didn't have time to react to the sudden change of direction of the ship. After playing for a while, my strategy was not to be hasty but to control the direction little by little. I started to observe and think that the ship would automatically move to the middle, so I needed to know which direction I should control quickly. The enemy in this game is the quasar. It doesn't move but has the strong pull power to the center. I need to keep clicking the arrows to control the direction instead of holding to control the movement, making the game more challenging. One of the randomnesses of the game comes from the random appearance of planets. After the ship reaches a planet, the player does not know where the next planet will appear. Two planets may be close to each other, or they may appear at diagonal positions on the screen, which is the farthest distance. The farther away the two planets are, the more complex the game will become for the player. At the beginning of the play, because the ship's own movement is too fast, resulting in my inability to know its movement trajectory.