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Prompt 1: “Asteroid-Collector” is a simple yet effective arcade game built upon uncertainty.  It is uncertainty that challenges the player to complete a task in the shortest time possible.  The player is a spaceship that is tasked with collecting asteroids as fast as possible.  The problem is that the asteroids have erratic and unpredictable movements.  To add to the problem, the player's ship is sluggish relative to the asteroids.  This combination challenges the player.  Without this challenge, the game wouldn’t be much of a game.  Players can strategize by trying to get as close to as many of the asteroids as possible so they can collect them quickly.  This works by being able to pick them up consecutively before they randomly move again.  This strategy is still quite difficult though.  The tension in the game is created by the timer and the animations.  The player is tasked to race to beat their high score.  Understanding the trajectory of the various asteroids is very difficult.  Perceiving where the ship will be by the time the asteroid gets to a particular point in the game's space is ever more difficult given the differing speeds.  The asteroids often move too fast to be able to react, so the player must be patient and not lose focus.  Staying calm and trying to get the asteroid on its next move is the best step the player can take towards completing the round.  This game effectively utilizes aspects of randomness to add a challenge to a very simple concept, collecting objects as fast as possible.