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Prompt 1: In this game, randomness will make the player uncertain of victory. The randomness is derived from where the enemies - which are squids -  will spawn from. They will almost always spawn from the edges of the map, making it ideal for the player to remain at the center of the play area so to avoid an enemy spawning right on top of them. However, this strategy also makes the game more difficult in the long run because the enemies will spawn at a higher frequency as time passes. Due to the higher spawn rate as time goes on, the player will find themselves perpetually surrounded by the squids, which then requires the player to have a quick reaction time in both avoiding them, as well as aiming/reorienting themselves so that they may shoot and eliminate the enemies as quickly as possible - for if the player does not try to take out the squids then they will soon find themselves entirely overrun because they will track the player and move to their position. On top of the gradually increasing spawn rate, the movement speed of all the enemies also gradually increases, which further enforces the need for quick reaction times from the player. If the player practices this skill, then, regardless of the uncertainty, they will still achieve a high score. As time passes and the player’s score increases, a feeling of tension arises; more and more enemies appear which also move faster and faster, requiring the player to continually scale their speed to match. As a result, late-game play is an intense and thrilling experience.