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Prompt 2: This game wants you to lose because the goal of the player is to survive for as long as possible, which is apparent by the “time survived” clock. The game tries to make the player lose by having numerous enemies which are red squares, or lasers, be thrown around in random directions within a closed space where they bounce off of walls and move faster, on average, than the players own avatar. If one of these lasers comes in contact with the player’s avatar, then the game is over and the survival clock is frozen - denoting the player’s ‘score.’ The enemies do not seemingly care about the player; that is, they do not actively seek the player, rather they move quickly in their own random orientations - which leaves it up to the player to avoid them by predicting the paths of the lasers. There are also larger blue/green squares that act as allies. These larger squares do not harm the player - that is, they do not end the game when contact is made, but rather they just displace the player based on movement directions - and any lasers they come in contact with are deflected. Because of this, using these squares as a sort of shield becomes a viable strategy. Having so many enemies makes the game difficult and assuredly the player will not survive long when on their first playthrough. However, with practice, the player can keep getting a better and better survival time through predicting the laser movements and utilizing the blue/green squares as shields.