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amazing! Thanks for this!

Here are a couple of my thoughts :

- Where does the name you chose come from?

- Perhaps it could be interesting to talk about when a goal should be defined. At character creation? During the game? And how many goals should characters have? I think the extra should answer those questions 

- I think it's ok to credit iron sworn in the credits or the description, but for the rest of the extra I think you should define the extra as if someone had no idea what iron sworn is. What do you think?

- Going  back to "when is a goal clock ticked". Like people mentioned in discord, the average campaign is 6 sessions long. Do you think this would fork for short campaign likes this or is it more for longer campaigns to add another level of progress to the Talent system?

- Who should define the Talents on the asset? Is it something the GM should do when organizing a campaign? Or is it something players do at character creation? Or is it something a game designer does when making a Powered by Charge game? I think the text should answer this question and provided guidance about how do to this.

- when those questions are answered, I think the extra would benefit from one or two examples