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Playing through “Clean Up,” I think much of the game and how to win comes from the uncertainty as to where the player can anticipate new puddles forming as well as the mop bucket. To win the game, it is not so much that the player requires extensive skill as it is quick reaction and chance. The puddles and mop bucket appear in areas and so quickly that is it impossible to anticipate where and when they will appear. If there is one skill that the player learns with this game it is to learn to avoid the larger dark puddles. The game depends on the speed in which the player collects/diffuses the other various puddles, and walking through these large puddles slows the player down when they are overlapping. Though, walking through these puddles is also unavoidable in some instances as the smaller puddles will appear overlapping, sometimes a large portion or entirely, with the dark puddles. This presents a problem because the number of puddles that appear on screen, three, are only as many that will spawn. Thus, if the player avoids collecting the overlapping ones to save time, the are now down by one how many they can collect. Similarly with the mob buckets that increase the amount of time the player has, sometimes they present themselves at inopportune times and areas for the player to collect them fast enough. The player must simply rely on their quick reactions to win the game.