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I can't emphasize enough how much I admire this team's ideas and commitments to portrayal of personality and especially interpersonal relationships. It's not at all a simple thing to code these kinds of variations and I think that's why this is the first time I'm seeing it done in such interesting, dynamic ways (at least in an English-language interactive fiction/visual novel format). My biggest interests in life are human psychology, dynamics, and relationships and this is the only life/dating sim I've played where I could tell the writers cared about that stuff as much as I do 😆 I've started writing a game myself since I first started backing OL1 like... oh gosh, 2 years ago? when was it 😅 But yeah, I say that because this dev team's clear passion and innovation with coding human interaction has inspired a lot of the decisions I am making with my own game today.

You guys rock, I can't wait for OL2! and I really can't wait to try out the new relationship system!!