UPDATE 3:
The last two days were not as productive as I wanted it to be, but I still managed to get some progress down. Mainly in the form of programming two types of enemies, and getting everything done with the camera movement and room transitions. The two enemies use the FLOW algorithm to get tho the player, but they don't need a super powerful pathfinding due to the relatively small size of the room. (gray -> 4 directional movement, white -> 8 directional movement).

The sprites and effects still need some work, but since there is so little time left, I thought I would put together a list of things I wanted to get done before the end:
- Sound effects and music
- Menu
- Levels
- Some more enemy/obstacle variants
- player death
- enemy-obstacle interactions
- saving progress
- autotiling
These shouldn't take longer than 4 days, but It might be a close call, so I think I can do at least the bare minimum. Most of these tasks can easily be done, but the music and sound effects are something I'm not so familiar with. Also, though the art is far from good, it has already taken up way more time than it should have.