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(1 edit) (+1)

Also, cache_font_******  - new number and file itself appears in that direcoty while trying to launch the game. What could go wrong?

(+1)

Log for "foxy-misfortunes".

  Version: 1.7.451.

  Started on 2021-12-03 at 14:41:57.

  Castle Game Engine version: 7.0-alpha.snapshot (unstable).

  Compiled with FPC 3.2.2.

  Platform: Desktop, OS: Win64, CPU: x86_64 (64-bit).

LibPng detected (version 1.4.0).

WinAPI: Dots (pixels) per inch is 96.00 (1.00 * default 96.00)

-------------------- Rendering Context Initialization begin

OpenGL information (detected by foxy-misfortunes):

--------

Version:

  Version string: 4.6.0 - Build 26.20.100.7325

  Version parsed: major: 4, minor: 6, release exists: True, release: 0, vendor-specific information: "- Build 26.20.100.7325"

  Vendor-specific version parsed: major: 26, minor: 20, release: 100

  Vendor: Intel

  Vendor type: Intel

  Renderer: Intel(R) HD Graphics 620

  Fglrx (ATI on Linux): False

  Mesa: False

  Buggy glGenerateMipmap(EXT): False

  Buggy GL_LIGHT_MODEL_TWO_SIDE: False

  Buggy VBO: False

  Buggy shader shadow map: False

  Buggy FBO rendering to multi-sampling texture: False

  Buggy FBO rendering to cube map texture: False

  Buggy swap buffers with non-standard glViewport: False

  Buggy 32-bit depth buffer: False

  Buggy GLSL gl_FrontFacing: False

  Buggy GLSL read varying: False

  Buggy Pure Shader Pipeline: False

  Buggy Texture Size Above 2048: False

  Buggy Shader Bump Mapping num_steps: False

------------------------

Real versions available:

(checks both version string and actual functions availability in GL library, to secure from buggy implementations)

  1.2: True

  1.3: True

  1.4: True

  1.5: True

  2.0: True

  2.1: True

  3.0: True

  3.1: True

  3.2: True

  3.3: True

  4.0: True

---------

Features:

  Shaders (GLSL) support: Standard

  => Enable deprecated (fixed-function) support: False

  Multi-texturing: True

  Framebuffer Object: Standard (or ARB "core extension")

  Multi-sampling for FBO buffers and textures: True

  Vertex Buffer Object: True

  GenerateMipmap available (and reliable): True

  Cube map textures: Standard

  Compressed textures supported: [DXT1_RGB, DXT1_RGBA, DXT3, DXT5, ASTC_4x4_RGBA, ASTC_5x4_RGBA, ASTC_5x5_RGBA, ASTC_6x5_RGBA, ASTC_6x6_RGBA, ASTC_8x5_RGBA, ASTC_8x6_RGBA, ASTC_8x8_RGBA, ASTC_10x5_RGBA, ASTC_10x6_RGBA, ASTC_10x8_RGBA, ASTC_10x10_RGBA, ASTC_12x10_RGBA, ASTC_12x12_RGBA, ASTC_4x4_SRGB8_ALPHA8, ASTC_5x4_SRGB8_ALPHA8, ASTC_5x5_SRGB8_ALPHA8, ASTC_6x5_SRGB8_ALPHA8, ASTC_6x6_SRGB8_ALPHA8, ASTC_8x5_SRGB8_ALPHA8, ASTC_8x6_SRGB8_ALPHA8, ASTC_8x8_SRGB8_ALPHA8, ASTC_10x5_SRGB8_ALPHA8, ASTC_10x6_SRGB8_ALPHA8, ASTC_10x8_SRGB8_ALPHA8, ASTC_10x10_SRGB8_ALPHA8, ASTC_12x10_SRGB8_ALPHA8, ASTC_12x12_SRGB8_ALPHA8]

  3D textures: Standard

  Textures non-power-of-2: True

  Blend constant parameter: True

  Float textures: True

  Depth textures: True

  Packed depth + stencil: True

  All extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_no_error GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control

---------------------------

Current buffers bit depths:

  Color (red / green / blue / alpha): 8 / 8 / 8 / 8

  Depth: 24

  Index: 32

  Stencil: 8

  Accumulation (red / green / blue / alpha): 16 / 16 / 16 / 16

  Double buffer: True

  Multi-sampling (full-screen anti-aliasing) possible: True

    Current: 1 samples per pixel

-------------

Stack depths:

  Attributes: 16

  Client attributes: 16

  Modelview: 32

  Projection: 4

  Texture: 10

  Name: 128

-------

Limits:

  Max clip planes: 8

  Max lights (fixed-function limit): 8

  Max eval order: 32

  Max list nesting: 64

  Max pixel map table: 65536

  Max texture size: 16384

  Max viewport dims (width, height): 16384 16384

  Max texture units (shader pipeline): 32

  Max texture units (fixed-function): 8

  Max cube map texture size: 16384

  Max 3d texture size: 2048

  Max texture max anisotropy: 16

  Query counter bits (for occlusion query): 64

  Max renderbuffer size: 16384

-------

Memory (in Kb):

  Total: 0 (unknown)

  Current: 0 (unknown)

  Current for VBO: 0 (unknown)

  Current for Textures: 0 (unknown)

  Current for Renderbuffers: 0 (unknown)

-------------------- Rendering Context Initialization end

Path: Program data path detected as "file:///C:/Users/%D0%9A%D0%B8%D1%80%D0%B8%D0%BB%D0%BB/Desktop/foxy-misfortunes/data/"

Loading font through a temporary file "file:///C:/Users/%D0%9A%D0%B8%D1%80%D0%B8%D0%BB%D0%BB/AppData/Local/foxy-misfortunes/cache_font_32875645.ttf"

Exception: Exception "FreeTypeException":

Error 1 while loading font 0 from file C:\Users\Кирилл\AppData\Local\foxy-misfortunes\cache_font_32875645.ttf

  $000000010024213D

  $00000001002421FB

  $000000010024236C

  $0000000100242DB5

  $00000001002438B3

  $00000001002437EC

  $0000000100240349

  $0000000100234F8D

  $00000001002360CF

  $0000000100235FD0

  $0000000100235DE8

  $0000000100258019

  $0000000100257A46

  $00000001000F1BCB

  $0000000100021BAF

  $0000000100020912

  $000000010001D7E6

Warning: Font is missing glyph for character К (Unicode number 1050)

Warning: Font is missing glyph for character К (Unicode number 1050)

Warning: Font is missing glyph for character и (Unicode number 1080)

Warning: Font is missing glyph for character и (Unicode number 1080)

Warning: Font is missing glyph for character р (Unicode number 1088)

Warning: Font is missing glyph for character р (Unicode number 1088)

Warning: Font is missing glyph for character и (Unicode number 1080)

Warning: Font is missing glyph for character и (Unicode number 1080)

Warning: Font is missing glyph for character л (Unicode number 1083)

Warning: Font is missing glyph for character л (Unicode number 1083)

Warning: No further warnings about missing glyphs will be reported for this font (to avoid slowing down the application by flooding the log with warnings)