I don't quite understand how armor on monsters works. I see that you need to roll a certain amount of dice to break the armor, but what is the point of breaking the armor? Do you have to break the armor before you can break anything else?
Do you have an example of how you might run an encounter? Are monsters selecting actions using the initiative system just like player characters or is there a simplified way to run monsters?
Does the attacking player get to select which inventory slots on the monster get crossed out?
During progress when increasing a stat what does it mean exactly to roll 2D6 and get double? Are you attempting to get the same number on both dice or are you trying to roll above twice some value?