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(1 edit)

Does the program only accept .vox input or also  .obj or other objects?
Asking because my tiles were created in Blender so I have obj, stl, glb... but no vox

Secondly I just read you can't export a map? Is that true??
I don't want to use it to test tile sets but to create some worlds  people can walk around in  (browser and VR) but if I can't export a map of any kind I guess that won't really work.

Format for export - any plain data format would be fine.
Like which tile  of a set goes to which coordinates.
Anything that can be parsed quite easily like JSON

The program only accepts .vox.   Formats like obj and stl could be any mesh, so there's no way to guarantee that they represent voxel models, or conveniently shaped tiles of any kind.


The program doesn't export maps.  The idea is that Generate Worlds is that walking around experience.  Because it's not a static exported map, you get to seamlessly explore an infinite world that's built around you.


If you're inclined to write software for VR or browser, the algorithm that powers Generate Worlds is public.  I've written it up here, so you could use that to implement it for any platform.  If you have questions about the algorithm, shoot me an email!