Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Ah, fair then. Probably would be nice to teach the player the direction priority, but I suppose you know that already.

So, there probably should be more mechanics than just fission and crystals going... into slots, right? (what are those slots, by the way? Like, what  exactly am I doing? lol) When I think of fission, I imagine nuclear reactions, atom splitting et cetera. Fusion seems like the logical continuation of that analogy. Perhaps combining crystals could not only yield a bigger one, but also a secondary output of singular crystal?

Or is thinking of that as a nuclear process straight up wrong? hMmm...

(+1)

Fusion has been part of the plan for a few days now :) my plan is to make a tile that will hold the first crystal that lands on it, then waits for another crystal to approach. Once both crystals are on top of the fusion tile, they'll simply add together. Then, they'll be released in a direction that will be indicated in the tile art.

I'm hoping to explore my options for a tutorial more, but there will be a point of diminishing returns where it won't be worth explaining every nuance to the player. Hope it turns out ok!