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Lots to think about here, once I'm not wrapped up in the editing I am going to focus on the 'feeling' of the jump.

I have set up a fall gravity and default gravity that I lerp between after releasing a jump, it seems to be giving me a lot of control in how heavy the fall is and how much variance in height I can achieve without flattening the y value immediately.


Will need a day or two to finish editing though and handle slopes before another updated build hits.

Really appreciate the thought :D I think the fundamentals for my slope movement needs to change