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(2 edits)

I think i got a good idea for chases. Give all AI a motivation meter.  This meter won't affect anything other than the odds of them giving upp a chase and going home. It would passively decrease every turn in a chase and increase every time they close the distance. A chase would start/be recognized after a set amount of turns spent running, the amount of turns needed to initiate one would reset with every melee attack landed but not ranged attacks or skills. ranged attacks and skills can't stop a chase either unlike melee attacks. this meter would only even be active during a hunt. pls tweak as you see fit, i thought this could be a tactical and usefulf way of  deciding the outcome for chases. (both AI and player have to run for the chase countdown to start)