Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I like the idea of the game, but in practice, it relies too much on RNG and randomly picking what's good. I easily swept one goblin, but then almost lost against another. I'm currently stuck on the farmer priestess fight because she has cards that synergizes in her deck, while you only have goblin cards that don't. You may have the upper hand, but enough buffing cards she uses, and no matter what matchup you have, you lose. I'm currently unaware on how to improve at the game since there is no obvious directions where content is. The first quest in the game already makes me feel defeated.

Game runs a bit slow, and the character moves a bit too slowly in such a big map even while running. ( I'm personally ok with it) The game might need some balancing or a bit of a revamp in the system to make it a more enjoyable experience.

(1 edit) (+1)

My recomendation, lots of wind cards,  less water cards, goblin deck is like "swarm" theme then cards that make you draw more cards, direct damage and search goblin cards on deck (like totally normal human card).

To beat farmers dont let them build too much by giving time, try to make all the damage that you can from beginning, I think is the way to beat that first version, all probable will change on chapter 2 when there have more fire element cards.

Remember you can defeat some gobos in the forest to get essences and collect some wood and stone to buy more essences and purchase booster packs on the gobo camp, if you are lucky and get some "brrrzerker" and "plug druid" will be lots more easy.

Anyway! yes needs lots of work an balance and stuff n.n thanks for the feedback!