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Hey there!

A simple way to do this is use the script event to trigger multiple actions by setting up the condition within the dialog child.

// create

nextroom2 = 0;

//step

if (nextroom2 == 1)

{room_goto(room_2); image_index = new_index; nextroom2 = 0}

//User Event 0 (your dialog script)

[ChooseVariable,object_name,"nextroom2","1"]

did you mean to say "change_variable" for the function name here?

I think you're right! I had changed the default script name for myself and forgot about that.