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If you thought 486s were eye-opening, try the 8088 ;-)  "I can only access 64K at a time?  All the registers are 16 bits wide?  What the hell is this crap?"

While we used Z-buffering in the demoscene for a few objects, I don't think it would offer an appreciable speedup for the kind of overdraw you're doing -- you still have overdraw, but this time in the zbuffer.  It would save a little time during rendering as you'd only be looking up texels once per onscreen pixel, but that's not much of a speedup...  

You might be onto something regarding a portal system.  Check Fabien's analysis of the Build engine, it might give you some ideas: http://fabiensanglard.net/duke3d/build_engine_internals.php