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Prompt 1 : 

In first snow, the scenes are filled visually though the actual area the player can move about in is heavily restricted in the beginning. This forces the player to progress in only one direction and really depicts the way the world feels to a child in these scenes where the lack of ability to move outside the linear paths is much like the rules a kid has to follow. In the scene where the player walks home along the path, they are blocked off by snowflakes which they must remove form the path by pressing z and catching them, much like how a child gets distracted by things of interest while following these linear paths laid out for them. In later scenes where the play area is more open, this gives the player the freedom to move around and play like a child at the end of the day. The scene where you are meant to run around and catch snowflakes for however long you like really complements the freedom of the space, exemplifying this even more. And the final scene, though not as free as the outside, the open space within the confines of the house walls is a comforting balance between the freedom of play and restriction of priorities. You playing as the child are meant to interact with the hot cocoa, fireplace, and other things to prepare yourself for another day of priorities and play before you head to bed.