Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+3)

I'm sorry but i very heavily disagree, this game is incredible. Thinking it's just a 1:1 recreation of melee seems to me like the opinion of someone who doesnt actually play melee. It's in the same vain, yes, but you cannot in good conscience say the game has 'bad/archaic' controls just because you aren't comfortable with it after playing an Alpha demo. It's definitely not for everyone, and certainly not as easy to grasp as celeste for example (extremely simple game, incredibly designed), but that isn't really what this game is trying to be.

(+2)(-2)

I literally said I really liked the game and admired the direction it was going in, I was just voicing feedback as a consumer that the game's basic movement (running, jumping, general traversal, etc.) could feel better, because, in my opinion, to ME, it does not feel very good to play. The game very frequently does not do what I want it to, even though it feels like it should. All I ask for is an optional buffer system, better air control, and a smoother transition from air to ground, maybe something akin to the accessibility features in Celeste. I don't want the game to be dumbed down, just made smoother to play. I don't mind having to learn a game's advanced controls, I just want the basic traversal to feel good without having to devote tons of practice to it. No other platformer or platform fighter I've played has felt this awkward to control as a newcomer, save for the ~10 minutes of Melee I played about a year ago before abandoning it out of frustration with the controls, it's the exact same feeling of awkwardness, hence why I compare the two so much. I just want this game to feel like every other game I've played, and since it's an alpha demo deep in active development, I felt I should voice my issues in the hopes that they get remedied in the final product.