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(3 edits) (+1)(-4)

I'm simply voicing a subjective issue I had with my first impressions of the game, the controls do not feel good, they feel unresponsive and clunky. I want a PLATFORMER's fundemental movement mechanics to feel intuitive and silky smooth from the getgo while allowing for further technicality that is slowly taught over the course of the game. Celeste, a game that is listed as a primary inspiration, does this wonderfully, it feels good to control from the start and slowly guides you into progressively harder maneuvers. Making it a chore to just move around from the very start is not how I think a game like this should be designed, fundemental movement should come naturally, then you make the other techniques hard to perform. All I ask for are OPTIONAL changes to the game's controls to make it more accessible and feel less shitty. Input buffering, better air control, smoother landings, and a general increase in basic fluidity. This isn't Melee, the controls can be modified from that original, unpolished, archaic template to feel more intuitive, accessible, and modern. This game clearly has a high skill ceiling, and I want it to have one. It just needs to lower its skill floor a bit so Joe Schmoes like me can sit down and just play a game after school for a couple of hours without having to constantly fight the controls. Every other ball-bustingly hard game I've played (whether it be Super Meat Boy, Celeste, Enter the Gungeon, DOOM Eternal, ULTRAKILL, etc.) does this, I only ask that this one follow suit. 

Also, as an aside, no game should strive to recreate Melee's controls exactly one to one. Having no buffer is bad and archaic, plain and simple. Rivals of Aether is inspired by the same game, has a six-frame input buffer, still maintains a high skill ceiling, and feels leagues better to play to the point where I can have fun just playing training mode and messing around with the controls, because they feel good. That is not the case with this game, and RoA isn't even a dedicated single player platformer like this, a genre whose entire appeal is centered around fluid, responsive controls.