Prompt 1:
In the game, Jump or Die, the space is organized to be open and tall to allow for jumping. Some areas are narrower and limit the player’s jumping ability. This creates some challenge for the player and requires more precise timing for the jumps. Some areas are safer for the player to jump towards whereas other areas are full of dangerous obstacles for the player. These obstacles also create a challenge for the player. The entrances tend to start from the bottom and the exits are towards the top of the screen. While jumping around, the player may face some parts of the map that limit the player’s jump height, through using spikes. The player also may have to climb up some narrower paths and gain some height. Some parts of the levels are also wider and require the player to make long jumps. The player has to be careful with their jumps because they may miss a platform or land on a spike and have to start over on their progress. Some real world analogues could be how people may try to avoid snakes and animals for their safety. This seems to be a simple and intuitive analogue that translates well into the game. The game splits up the stages and the player has to walk through doors to continue through levels. The player is able to hit walls, climb ladders, and jump through some platforms. However, if the player makes contact with a snake, dog, or spike, they will have to restart the level.