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(1 edit)

Prompt 2

The role I have in this game is actually very practical and realistic, even if it is taking place in space.  As a Space Uber Driver, my character’s existence revolves around the services industry, which is a huge industry in our everyday lives in America.  With such an emphasis on being of service, the core mechanic of this game really is to satisfy the customer, even when the customer doesn’t give explicit instructions.  The game itself had very little outline, but I think that’s a positive in the grand scheme of things.  For example, I had no idea where or what Volcanium was, but a lot of times while working in the services, there is no outline or some list of explicit instructions.  The only thing that’s important is to finish the task of satisfying the customer/rider.  Going off this same point, I did like how the game changed from a 2D platformer to a scroller style game, sort of emulating the ever-changing challenges that come with working in a service industry job.

In terms of interacting with triggers, one of the interactions I experienced was a level-changing trigger, where the character would exit the space shuttle and enter into a 2D platformer level.  In addition, I would imagine that the hazards within the platformers were also triggers, where the level would reset itself.  However, there were also plenty of walls I ran into while making my way through the platformer levels, which made the levels more challenging and more rewarding once the level was finished.