Prompt 3: Describe the procedural rhetoric employed by the game.
In the game “Hero” by Weihao, the player enters a medieval world, where the subject matter consists of a knight needing to save the princess. Elements that support this subject matter consist of the graphics of the actors and setting. The actor resembles a person holding a shield and sword, and to further support this, the first NPC the player runs into in the game consists of the same armory. The setting of this game lies within what appears to the player as a castle, with skeleton remains scattered, as well as an opening to a dungeon. Another representational element to support this, is the text when the player interacts with the NPC up the ladder of the castle. When interacted with, the dialogue of this NPC states, “Magic indeed exists!” implying once again that the subject matter of this game takes place in a medieval setting, and to save the princess. Once the player has interacted with this NPC, the sound of the game changes to a song that could alert the player of a forthcoming attack or siege. Another part of this argument that happens through the rules of the game, is that once the player has entered the dungeon, a dragon is seen flying side to side of the passageway the player must take. If the player does not precisely dodge this enemy when trying to cross, the player dies and must restart. The enemy consisting of a dragon, along with the sound resembling a battle, supports the claim of the subject matter being a Hero needing to save their princess.