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Prompt 5: The game's memorable moments for me were catching the fish and throwing the coin. Each of these required something else to be completed first and felt like an unlock. The emergent story I found popping out to me was a slightly horror-ish vibe. It feels like we are trapped in this dying forest with no way out and we have to try and survive by working as a community. The player, the rat, and the deer all have to "work together" to overcome obstacles. The skeleton on the wall and all the dead trees outside makes the forest feel abandoned. At first, I was walking around aimlessly and felt super useless when I couldn't really interact with much. The first interaction with the deer sets the tone of the game overall as they give you a description of the places and tell you to avoid certain areas. Throwing the coin in the well doesn't seem to have any major impact on the area and may serve as a moral question of whether you should take it from the rat or not. In the second area, meeting the squirrel who says that no one ever goes there is an interesting interaction. It is an inherently useless interaction from what I can tell mechanic-wise, but it incentivizes the player to continue exploring to see if they can find any other hidden NPC's. As I as playing, I was expecting to see more changes to the world based on what I interacted with, but most things stayed the same. This may or may not be intended but it gives off the feeling of futility in this dying forest and that you can't have much impact other than trying to survive with your family.