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Prompt 4: In this game, the player experiences aspects of the world through various elements; however, the most prominent aspect is the dialogue or text. While the player can arguably bypass other elements, the dialogue is crucial to experience as the game is very story and/or dialogue driven. Initially, players are met with a very open layout space, in which they can go any direction of their choice. There is no clear direction that they must take, which can be confusing without knowing the driving force behind the world. From this description, it can be fairly difficult to deduce much about the game world when looking at it upfront. However, there are character sprites with animated markers that drive the player towards different spaces, and these attributes are the driving force behind the way in which the game is played. In addition, there are also items that also add to the game’s story element, and the importance of their roles are highlighted by dialogue. These pieces work together to help players deduce ideas about the game’s story and the world surrounding the story. One of the initial sprites players are met with is a sign that states a little about Tom, one of the characters in the story that drives the player’s exploration of the surroundings. We, as players, cannot piece together much about the story, but the next sprite we are met with, an adventurer, helps players find the next location to go to. This in turn helps us potentially find where Tom is to find out more about the world and character.