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Prompt 1: The designer assigns the space continuously, each scene just like the view range of a human. This means that a whole map is cut into several small scenes. It is a little bit confusing at first because there are many buildings in the first scene, but I cannot access anyone for them. So, I just try to walk around and find a place that can be accessed. I thought there is no sign for the next scene’s entry first. However, the first scene is not big, and the trees are surrounded in three directions which are left right, and bottom, the top direction doesn’t have trees. Besides, I cannot return where I come from. As a result, the sign of the next scene is obviously which is top direction. The whole scenes are continuous, but each of them is separated. It is reasonable because the setting of each of them is different, it seems separated but still as a whole. The boundary makes each scene reasonable, and the dark merger also let the transfer smooth as well. Besides, there are many narrow spaces like steps and a fenced entrance. These are necessary because they are more like reality, these objects and space are limited all the time. The scene’s design also constrains the place of player can move. Moreover, for the second scene, there is an interesting point that as long as people move from upper level to lower level they have to use the steps again. However, there is no obvious sign.