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Prompt 1

I was immediately able to get a feel for how the space might be set up from the start screen of this game. There was a little sign with an exclamation point, indicating to me that those may be things I want to stop and read throughout the game, and I found it interesting that in order to start the game, you had to walk into the start text. It was arranged similarly to a traditional platformer game with crevices that the player could fall into and platforms that the player had to jump between to stay alive. There were a variety of sprites throughout that you could collect as hop points, and signs that gave you hints throughout the game. However, I found the entrances and exits between levels to be very interesting in this game. At the end of the first level, I realized that rather than just walking to a side of the space or something like that, I had to use the rocket ship to travel between levels. However, I was surprised to find out on the 2nd level that the rocket ship in the lower left corner would make me start the game all over again. That was very interesting and unexpected to me. There is not necessarily anything that the player can collide within in this game. You cannot jump through platforms and you can fall in between the platforms, and you have to interact with the sprites to get their dialogue. I thought the little exclamation points were a good way to guide the player through the gameplay by giving them hints about where to stop and pay attention.