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Prompt 2:

In playing as Bucky trying to get to the capitol within this game, I feel like Bucky represents a hero character. What I wanted to focus on as far as expressive media was the role of the cow. The cow acts as a sort of guide or teacher throughout the process of trying to reach the capitol. Rather than explicitly stating the rules of each level for the player, the cow tells them to you. For instance, the cow tells you that you must destroy the cheese in order to pass the level. I think the cow plays an interesting role in this game as not only a character, but also an interactive component that reveals things about the gameplay itself. There is also the cheese, and they play the role of an antagonist or villain against the hero of Bucky trying to make it to the capitol. That is a way in which conflict is introduced, and a roadblock that adds an additional element of challenge to the game. The rules are fairly straightforward-- get to the capitol. But then there are additional layers of difficulty added in as you progress, in addition to simply having to not fall into the crevices and move effectively from platform to platform. I don't know necessarily of a "real world" situation that this all represents, but it does remind me of a traditional fairytale story in some ways where you have a main hero (Bucky), villians (cheese), and a guide/teacher figure (the cow).