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Prompt 1: The space within the game is organized in a very interesting manner. Much of the layout of the game consists of ladders aside from the platforming aspect of the game. From personal experience, platforming games mainly go from left to right without much ability to go backwards. In this game, it felt like the player had to go backwards a lot of the time to be able to move between platforms, which was a part of the game that sets it different from conventional games of its kind. Aside from this aspect, another part of the game that was profound was the motion from low to high and vice versa. As stated before, much of the game has a ladder mechanism which dictates a lot of the way space is used in the game. This adds much variation to the motion that the player experiences. The entrances and exits in this game have diverse placements as they are not placed on the ground. Due to the up and down motion mentioned previously, the entrances and exits are also of this nature. For the layout of the game, it is a very open layout without any narrow portions. The game did not have any corridors or small areas, which made the space feel continuous. While there is a floor in the first part of the game, there is no ceiling in sight. For a real world comparison, the game was reminiscent of high diving platforms with the way the ladders and platforms were organized. The major collisions within the game are platforms with spiky blocks on them that reset the level when the avatar touches or falls on top of them. These factors all contribute to the way in which space is perceived for Monkey Run.