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Prompt 4: The game takes place in a self proclaimed dungeon. By the background and sprites used, it appears as if it is a medieval dungeon that is not meant to be escaped from. I immediately associate darkness and a feeling of being hidden within it. The skeletons on the wall make me feel like I am doomed to die here and that is why my character is trying to escape. To be put in this place, I probably was convicted of a crime. Maybe I am innocent or not, but that is not made clear. I think that this plays well into the use of evocative spaces. Skeletons everywhere consistently gives off this feeling that nobody escapes from this dungeon. The use of beans and bean cans is almost comically jarring because it is not something you would expect to see in a medieval dungeon. It adds some element of humor and silliness to this otherwise dark environment. The player is dressed in some sort of armor and has sword so it initially seems like you will have to fight some enemies, but the skeletons you encounter do not attack you. As you collect these beans, you just eat them without really caring about why they are there. The game even explicitly mentions that they have some importance to these worshipping skeletons, but you just eat them anyway. To me, this made me feel like our character isn't really supposed to be a 'hero' but just a desperate person trying to escape the dungeon.