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Prompt 5:

Personally, the most memorable moment in the game is seeing the bunny as the first customer. It almost feels like this scene is a branching story from my Phil’s game series hahahaha. I actually told my friend about my experience with this game when I was playing it. I told them the same thing about the bunny, and how interesting this game is. One thing I remembered telling them was as a “uber driver”, the player is able to travel between planets to see distinct planet landscapes while meeting new customers. In the game, I believe my movements/choices matter because customers have their destinations in mind, and I need to get them to their destinations as a player. One time I tried to take the bunny to the muddy planet, but it takes me to a blank screen. So I figured maybe I need to get the customer to the correct destination. Also, the avatar needs to go through the cave-looking structure on the volcano planet to meet the next customer. My actions matter in this scenario because I need to get the avatar through the puzzle. In my opinion, the designers can’t plan how the player can explore the map. For example, when I was in the scene where there are four planets and some meteorites, I had to get around the meteorites to land safely on the destined planet. The designers can’t predict which route or how the player can avoid the meteorites, and they also somewhat can’t predict which planet the player decides to land on (some might land on a planet different than the destinated planet). One thing that surprise me when I was playing is how to get through the volcano puzzle. It looks easier than it actually is. I believe the narrow space and the fast-moving pace are making it harder, but it is a fun level to experience with.