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Interesting that you don't measure distances, what's the thought process behind it?

Also is it right that adjacent units fight every turn (not just their own activation), wouldn't that greatly benefit melee units over smiters?

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Measuring distance is complicated, and we just had a page. Plus Ryan thought it was cool. Think he got the idea from crossfire or something.

Yes, melee happens at the end of every activation, not just every turn. This is to make it simpler (no need for distinct attack actions, or handling moving + attacking), and to ensure that a player can't choose to not kill an opponent's martyrs to avoid giving them devotion. Plus it's thematic, good luck keeping cultists from killing infidels when they're right there, come on.
Everybody can do melee, if you have smite you can do the smite ritual on your activation instead of say praying or moving. So Acolytes can fight in melee, they're just not as good to compensate for the whole 'capable of ranged attacks' thing. Plus as martyrs, you actually want them to die.