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Week 11

This week, our team focused on figuring out the leading player mechanism and choosing the items and achievements that we want. Our UI was finalized for the HUD of the game excluding the dialogue box that is still being worked on. 

We met up in person to discuss the changes and updates and started working on the Beta Code document for submission.

Some problems we fixed were lighting collisions with walls and invisible walls and item/texture glitches. The tutorial level was modified by adding boundaries and changing time constraints. 

Some 3D objects like arrows and time droplets were created and modified to be added to the levels.

Our team members also playtested other groups' games in order to prepare for the upcoming assignment, Critique 5, and in doing so, learned to compare and distinguish our game's strengths and weaknesses, what we lack in and what we need to develop. 

We also got other team members to playtest and give feedback.

Our plan is to finish the game mechanics of the three levels by Sunday based on the feedback we got, implement the completed UI by Monday, and finish writing the Beta Code document on Tuesday.