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Prompt 1: 

In this game, the space is organized around a snowy day. Scenes take place both outdoor and indoor. The designer included many snow-related objects, such as snowflakes, snowman, and a warm place to stay indoors. There are entrances and exits. For example, in the first scene, the player exits the classroom after handing in their homework. Then, after exploring the snowy pathway, the player enters a house-like structure that is full of winter food. The designer also includes wide and narrow parts. For instance, the snowy pathway is narrow where the player needs to follow the path in order to get to the next scene; in comparison, the warm house is a wider space where the player can explore the house freely. It has real world analogues all over the game, too. The outdoor snowy scene looks very realistic, and the color contrast between the indoor space and the outdoor also adds a sense of warmness. These elements make me feel like I am experiencing a snowy day. Going back to the title “初雪” (the first day of snow in Chinese), I can totally relate the experiencing the joy of seeing snow for the first time in a year. The space is mostly continuous. The snowy outdoor scene is a great example of a continuous scene: the player is able to walk through the pathway while catching the snowflakes. The player also collides with many objects in the game. An example of this would be the trigger in the classroom. The player needs to turn in her homework to go out to the snow.