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For me personally, the most memorable moment of the gb-studio-project game that I encountered was weirdly the moment where you encounter the person on the roof. I spent a great deal of time up there and in that area trying to figure things out. Whenever I play a game I try to immediately go outside the bounds of the game. I ignored the first few roads and people, preferring to explore and discover what the bounds of this world are. This area with the roof and the ladder leading up to it was the first place I encountered that had no more avenues to explore. After thoroughly exploring every part of this last area, I finally went to interact with the person on the roof. His speech bubble didn't surprise me but what did was his movement. At first, I thought he simply moved away from the play. I later realized that he mimicked the player's movements. Except he would continue in whatever direction the player click and would not stop until he hit a wall or hit the player. He is originally trapped on the roof but after some careful movements, I managed to get him off of the roof via the ladder. With this I managed to get him on the ground and walking around, even walking off of the screen at times. Then I managed to get him to walk out of his designed area. Sometimes he would just stop at the exit but sometimes his character would simply disappear. Overall it was surprising that software this simple could still have bugs.