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Prompt 2:  This game is a great take a top down adventure game for the Gameboy.  Thus use of three-dimensional art really adds to the players experience and it’s unlike other games I’ve played.  The space feels very open and explorable with this art style as it adds depth.  The player gets a much greater feeling of height as well when using the many ladders in the game.  The investigation/mystery style makes the world interesting to explore as you slowly uncover more and more secrets as Detective Block.  The players role is a detective that is tasked to free captives and find clues to explain the story. The core mechanic is exploration.  The rules are the ability to collect explanatory documents and the ability to interact with characters.  When Detective Block interacts with captives they are freed.   When Detective Block interacts with Robot Steve the logistical goal of the game(number of things to do) is explained.  When Detective Block interacts with the FBI Agent the mission is explained again.  Finally, when Detective Block interacts with the evil Igor he flees and tries to deter the player.  This is the main conflict of the game.  Resources of the game are documents the game and captives that are liberated by the player.  Every document must be collected to explain the story and every captive must be freed to complete the game. These pieces all add up to describe a real world investigation case in which the detective must piece together all the pieces(clues) to the puzzle(mystery).  Both are essentially to fixing the problem at hand.  Saving the captives is obviously important and understanding the situation prevents the situation from happening again.  One thing I would like to have done is to go down the ladder to the toxic FBI scene.  I’m not sure if there is a way to do this or not?