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Thank you for your kind words, this is the first time in my 5 years as an indie dev that someone has made me cry!

One of the reasons I made it was because I shared your experience of not being able to find anything similar to classic RTS games on this site. It seemed nobody was interested in the casual aspects of old school RTS design!

Eudora was a little passion project I had to rush out, and much like our other project, Witchy Workshop, I knew there was a small audience that would feel the same love and passion while playing that I felt while creating. I've been having feelings of doubt lately about the direction and quality of my work and your comment has really made me feel good about myself. If I can make at least one person feel the way you have then I know I'm doing something right.

I'm currently working on the sequel which will probably take a while to come out. I'd like to do some kind of announcement post or behind the scenes art & tech journal on our blog or twitter when I'm closer to finishing.

As for the locked in features of the sequel... look forward to a level editor, campaign & skirmish mode, a new faction and hopefully a pathfinding system that doesn't lead to units getting stuck!!!

Please, use some existing library for pathfinding and save yourself some time :-)


I will definitely buy whatever comes next.

You deserve all the support. 

Looking forward to get my hands on the sequel once it comes out.

Good Luck! :D