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(1 edit)

It is a cute idea bringing the famous places in NYC to the game. I like how you incorporate typography as part of game elements embarking the tour/journey of the city. For a cohesive visual experience, as you implemented the typography, I would stick to typography elements for the game's visual design in environment or interaction. For example, combining with the idea I suggested in class, you could trigger English popping up translating Chines beautifully aligned with the building designs while the player jumping around. Applying Graphic design's layer grid system in news papers to your game design would not only curate more aesthetically attractive game appearance also probably provide a space to be more creative with interesting player's behaviors and movements such as climbing or moving around between news paper grid spaces according to a storytelling. or, since you are taking a sort of magazine heading look, magazine style game design. so many possibilities with your fashion and design savvy.