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Feedback:  Video was super interesting.

I couldn't figure out how to get over ledges.  I kept throwing myself up in the air but had a lot of problems getting high enough or moving forward to actually land on something I was climbing.  Not sure how you were doing it in video, could not figure it out intuitively.   I never played climbey so if it's some method I was supposed to know from another game, I didn't know it. Maybe have ledges slide over the horizontal top a bit so it feels like you are dragging yourself onto it versus jumping  up at the end?  I kept feeling like I wanted to pull myself onto things but it didn't work.

Had to run a bit faster in place than I'd liked to reach top speed, slow speed from walking in place was too slow.  Got sweaty quickly lol.

Loved the pole vaulting mechanic, super cool.

On oculus, it feels wrong when the trigger is used to primarily grab things and not the grip button.  Just feels un-intuitive to me and breaks tradition from most games.

Jumping:  Unsure a good way to make this intuitive.  I found it triggering just walking if I kept the A button held, and I'd always land way before my character so it's not that immersive movement wise regardless.  I liked swinging my arm up method more than the actually jumping method.  Probably would have liked the A button just jumping for me honestly.  It's hard to remember to only hold a button right before you jump.  May as well just make the button jump.

Overall a lot of interesting and cool stuff going on here.  Keep up the good work.  

There's no method to climbing up ledges, it's normal physics, if throw yourself forward you move forward, you can use the analogue to move in air slightly. Half your body is a spring joint that acts as your legs, you can just slide over the ledge but you have to put the ledge low enough.

Just do what you would in real life to climb up something, you put your arms below you and crouch down to lift your legs up.

I don't think a lot of people understand what I'm domnstrating here, there are no game mechanics, I didn't program climbing, or pole vaulting, or rope swinging, these are just side effects of physically attached hands, all I did was make your hands attach things correctly to your character body, the rest just happens as a result.

About the running, there is no top speed, that's why jogging more vigorously results in faster movement. Walking is a problem, see my newest video for a glimpse of the hybrid system.

Jumping is something that confuses everybody, you don't have to jump off the ground at all, I'm literally just tiptoeing quickly, so when you say you're landing before the in game jump, well that's because you're lifting off the ground.

Using the Trigger to grab things was necessary, as it's preparing you for my actual game SLAYR, the grips control picking up and reloading weapons, while triggers just grab things naturally, can't use the fire trigger to pickup and drop a weapon.