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The way that blocks (attempt to) jump upwards before moving to the side confused me at first since it's not really explained by the instruction text and I'd assumed the bouncing animation was just a visual upgrade from the developer's previous free games. After figuring out the mechanic though, I'm finding Yugo's levels to be as cleverly designed and satisfying to solve as always from Qrostar. 

As a UI suggestion: It would be nice to natively rebind the undo hotkey to an unused mouse button.