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Prompt 5

For the most part, the clicking that took place within this game was on hyperlinked words or phrases within the story. There were also several spots in which I had a choice of what to click, such as deciding what room of the house to go into or if I wanted to go outside or go back inside at the end. Because of the fairly limited choice that was presented and the clicking that kept me within the designated storyline (for the most part), I felt like the clicking represented me as a somewhat passive person in this situation. This passivity was heightened by the dialogue, which seemed to be coming from another household member,  that indicated that I wasn't really talking back or doing much. This might imply that I was still not fully awake as the other person had woken me up from a nap. So, demonstrating a sense of passivity was one way that clicking functioned within this game. Clicking in this game feels more like following and looking at the other character make decisions and guide me through the dark home. I also thought that my click to choose to go outside at the end might reveal something more to me, but it left me off with "..." that left me curious about what they saw outside. This definitely left the game off with a sense of mystery. I wonder if my choices to go into a specific room of the house would have changed the outcome of this game as well.