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Hey James,

Really impressed by what you've got going here. I have to say I'm most interested in the gun building mechanics, there's so much potential there and yet so few devs I've seen work with it. I also love the sort of red sepia palette. I can't say for certain if it's intentional (I know how early art works) but it gives the rough maps a lot of personality. I haven't gotten the chance to take the demo for a spin (hopefully this weekend) but I'll leave another comment once I do.

Great work!
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Hey,

Thanks for taking such an interest! Yeah I'm really pleased with how the gun building turned out.By the end I'm hoping to have unique gun parts and set parts which give a massive stat boost when you have all of them. I'm taking a lot of inspiration from Diablo 2 here. The palette's intentional. It could do with a little more work as I'd like for it to be more vibrant in general but that's end game stuff. I'm actually planning another demo. Now that the cover system is in place, and there are a load more gun options it's a much better experience overall. That'll likely be next Monday.


Thanks for taking the time to comment!

-James