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Hey! The atmosphere here is cool. Feedback liveblog stylee:

  • "Unless I have their severed finger" eh? I sure hope this is chekov's finger and not just something I'm gonna spend time searching for 
  • So many emails to read, I have no idea if any of them are important - the reply and forward buttons seem non functional and because there's so many and they're so verbose if I am meant to glien anything gameplay related I think there might be too much content here (the writing is solid and realistic though)
  • "Look behind you" message on the image made me spooked. I logged off the computer and was very glad there was no jumpscare thank you for not doing that
  • "I'm not joking look behind you" made me nearly too spooked to play, fucking hell
  • I refused to turn around, because fuck that!
  • Walked to manager's office, turn around prompt was still there, so I did it - and still no jumpscare! V nice indeed
  • >Knife
  • >Want to take knife
  • >My guy refuses
  • pls let me arm myself, scary game - this was frustrating because the disconnect between player and character suddenly feels massive after the pc interaction, which made me feel really grounded and like I inhabited the character
  • Stole casserole, got good ending, the picture was creepy, but I am v glad

Decided to stop at one ending! Might go back in, but I got PRETTY SPOOKED honestly. This is atmospheric as hell, v well made. The anticipation of having to click and hold on the buttons works really well and stops subsequent playthroughs being an exercise in memorising menu layout