Hey! The atmosphere here is cool. Feedback liveblog stylee:
- "Unless I have their severed finger" eh? I sure hope this is chekov's finger and not just something I'm gonna spend time searching for
- So many emails to read, I have no idea if any of them are important - the reply and forward buttons seem non functional and because there's so many and they're so verbose if I am meant to glien anything gameplay related I think there might be too much content here (the writing is solid and realistic though)
- "Look behind you" message on the image made me spooked. I logged off the computer and was very glad there was no jumpscare thank you for not doing that
- "I'm not joking look behind you" made me nearly too spooked to play, fucking hell
- I refused to turn around, because fuck that!
- Walked to manager's office, turn around prompt was still there, so I did it - and still no jumpscare! V nice indeed
- >Knife
- >Want to take knife
- >My guy refuses
- pls let me arm myself, scary game - this was frustrating because the disconnect between player and character suddenly feels massive after the pc interaction, which made me feel really grounded and like I inhabited the character
- Stole casserole, got good ending, the picture was creepy, but I am v glad
Decided to stop at one ending! Might go back in, but I got PRETTY SPOOKED honestly. This is atmospheric as hell, v well made. The anticipation of having to click and hold on the buttons works really well and stops subsequent playthroughs being an exercise in memorising menu layout