Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Prompt 3: The formatting of the starting passage is pleasing to the eyes and is clearly laid out. The top half is exposition/storytelling and the bottom separated by horizontal lines is where the player’s choice of skill points lies. After picking the initial skill points, the bottom half is faded out and lies as a gentle reminder of what the player picked. The various skill points use unique colors and it makes it easy to get used to the starting skill points system when restarting life to try for a different ending. The points total is a light pink, happiness is yellow, intelligence is yellow, and family situation is green. The font used is minimalistic and offers a very “clean” or “set” idea that the story is determined by the player’s choices. The faded out text with the used up skill points persists across the choices and is a reminder to the player on how they really started out. This helps remind them of how their initial choices contributed to the situation but also helps with another aspect. As the game is meant to be replayed with life being restarted, a reminder to the player of what to choose differently is useful and makes replayability of the game seamless. The game’s story revolves around the theme of choosing between hard work, intelligence, and love/family and involves compromising something. The overall design choices behind the formatting of the text is very interesting as it makes very meaningful choices in life feel very simple and helps detach from the consequences of the choices.