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Prompt 2: The passages in this game are organized in a way that would feel natural for a player who is in the maze. The player has options when the maze comes to a clearing or when there is a fork in the path. The player also has options whether to interact with certain things such as whether to go towards the sound of crying or whether to run away. The choices here are significant as they can lead to drastically different outcomes or endings. In some cases, the maze loops and in other cases you are forced to turn back. The links are mysteriously vague on what lies ahead and adds to the halloween theme of the game. The only link that is somewhat predictable is the sound of crying instantly being associated with the witch from Left 4 Dead with my brain telling me to run away from it. My assumption was correct as interacting with the crying leads to the bad ending of the game. Apart from this link, the links overall feel like a true maze where making decisions would be entirely luck based. I would describe the overall story’s shape as a maze with multiple branching paths that sometimes connect back together. The shape connects very well to the theme of the game as the player themself feel like they are in a maze and are making the choices themselves. Many choices lead to more confusing options being laid before them and add to the immersion into the maze.