Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Prompt 4: Drawing on Brian Upton's definition of narrative play, describe how your process of anticipation and interpretation.

"However, the house is so quiet that you have a bad feeling about it." Such passage gives me uncertainty because it was already foreshadowing and preparing me for some surprising discovery in the later paragraph.  The game uses the comment of the character to do the foreshadowing. 

In the gameplay, the designer gives the player alternatives like taking time to explain to the police or not, believe or not believe the first suspect, and hide or confront the boss. These are the different directions that might have a big impacts in the story, but the result of those choices have somehow subverted my expectation. Explaining to the police is not important, because both choices have the same consequence. Even if the first suspect lied to us, I need to trust him to continue the investigation. This part might need more evidence or foreshadowing. It's also a surprise that hiding from the boss leads to a bad end, because it's usually a safe option, but it was reasonable in the game.